This is a demo of a rig that I worked on during one of my internships. I touched up the model before rigging and then added the rig and customization features.
This is a demo of a ghost rig that I made for the short film I worked on called MonsterDash. I modeled, textured, rigged and animated this character for the film.
I used aiToon shaders for this character and also created custom UV textures. I also included a control to have the ghost switch between it's light and dark modes.
This is the final version of the rig I made for my original character “Rorre”. I modeled, textured, and rigged this character. I also included the arcade machine prop that I modeled for him.
This is a collection of a couple of props that I modeled for the Anchors Astray film.
This arcade machine is a prop I made for my Rorre character. It features glowing buttons and screens with moving images.
This is a rig for my Rorre character. He has IK/FK switches, blinking and moving eyes, mouth blend shapes, and other features.
This is a still life I made in Houdini. I made all the textures in the scene through a variety of methods including nodes and coding in VEX. I also set up the lighting, cloth simulation, and scattered particles to create various effects.
This is a gingham fabric shader I made in Houdini by coding the color, roughness, and bump in VEX.
This is a metal shader I made in Houdini by coding the color, roughness, and bump in VEX.
This is a wooden cutting board fabric shader I made in Houdini by coding the color, roughness, and bump in VEX.
Here are some textures I created in Adobe Substance 3D Painter for a set of props for the short film Anchors Astray.
Here are some textures I created in Adobe Substance 3D Painter for a set of organic props for the short film Anchors Astray.
Here are some textures I created in Adobe Substance 3D Painter for a set of raft props for the short film Anchors Astray.
Here are some textures I created in Adobe Substance 3D Painter for a temple for the short film Anchors Astray.
Here are some textures I created in Adobe Substance 3D Painter for an anchor for the short film Anchors Astray.
This is a campfire simulation I did in Maya for the Anchors Astray film.
This is an explosion simulation I did in Maya for the Anchors Astray film.
This is an smoke simulation I did in Maya for the Anchors Astray film.
Copyright © 2024 Marley Yambor Portfolio - All Rights Reserved.
Powered by GoDaddy Website Builder