Marley Yambor Portfolio

Marley Yambor PortfolioMarley Yambor PortfolioMarley Yambor PortfolioMarley Yambor Portfolio
  • Home
  • 3D Animation
    • Character Animation
    • Previs & Layout Animation
    • Game Animation
  • Technical Animation
    • Rigging
    • Modeling
    • Texturing
    • Simulation
  • 2D Animation
  • Motion Graphics
  • Story / Con
  • Graphic Design
  • About / Contact

Marley Yambor Portfolio

Marley Yambor PortfolioMarley Yambor PortfolioMarley Yambor Portfolio
  • Home
  • 3D Animation
    • Character Animation
    • Previs & Layout Animation
    • Game Animation
  • Technical Animation
    • Rigging
    • Modeling
    • Texturing
    • Simulation
  • 2D Animation
  • Motion Graphics
  • Story / Con
  • Graphic Design
  • About / Contact

Technical Animation

Rigging

Lucy Rig Demo

This is a demo of a rig that I worked on during one of my internships. I touched up the model before rigging and then added the rig and customization features. 

Ghost Rig Demo

 This is a demo of a ghost rig that I made for the short film I worked on called MonsterDash. I modeled, textured, rigged and animated this character for the film. 

Ghost Rig Render

 I used aiToon shaders for this character and also created custom UV textures. I also included a control to have the ghost switch between it's light and dark modes.

Rorre Rig and Prop

This is the final version of the rig I made for my original character “Rorre”. I modeled, textured, and rigged this character. I also included the arcade machine prop that I modeled for him.

Modeling

Anchors Astray Props

This is a collection of a couple of props that I modeled for the Anchors Astray film.

Arcade Machine Prop

This arcade machine is a prop I made for my Rorre character. It features glowing buttons and screens with moving images. 

Rorre Rig

This is a rig for my Rorre character. He has IK/FK switches, blinking and moving eyes,  mouth blend shapes, and other features. 

Texturing

Bread & Jam Still Life VFX Breakdown

This is a still life I made in Houdini. I made all the textures in the scene through a variety of methods including nodes and coding in VEX. I also set up the lighting, cloth simulation, and scattered particles to create various effects.  

Gingham Cloth Shader

This is a gingham fabric shader I made in Houdini by coding the color, roughness, and bump in VEX.

Tarnished Metal Shader

This is a metal shader I made in Houdini by coding the color, roughness, and bump in VEX.

Wooden Cutting Board Textures

This is a wooden cutting board fabric shader I made in Houdini by coding the color, roughness, and bump in VEX.

Island Prop Textures

Here are some textures I created in Adobe Substance 3D Painter for a set of props for the short film Anchors Astray.

Organic Props Textures

Here are some textures I created in Adobe Substance 3D Painter for a set of organic props for the short film Anchors Astray.

Raft Textures

Here are some textures I created in Adobe Substance 3D Painter for a set of raft props for the short film Anchors Astray.

Temple Textures

Here are some textures I created in Adobe Substance 3D Painter for a temple for the short film Anchors Astray.

Anchor Textures

Here are some textures I created in Adobe Substance 3D Painter for an anchor for the short film Anchors Astray.

Simulation

Campfire Simulation

This is a campfire simulation I did in Maya for the Anchors Astray film.

Explosion Simulation

This is an explosion simulation I did in Maya for the Anchors Astray film.

Boat Smoke Simulation

This is an smoke simulation I did in Maya for the Anchors Astray film.

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